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Soundscape

Oct 8, 2024

2 min read

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Project 2 - Walk Home


I think one of the most important parts to developing this project for me was applying real-world experiences and trying to invoke a feeling of motion throughout. Sounds are on differing sides and pass you by as you hear footsteps hit the ground, there's low, slightly-uncomfortable periods of silence as you wait, and the sound of others passing you by can be heard in the background just the same as the rain or the sound of passing cars. While understanding that the soundscape project was never meant to be an expression similar to that of music, I instead chose to apply a more surreal tone and set of ideas to the project, drawing on less-ceremonious and more general, down-to-earth sounds and volumes and motions to help the piece feel more fluid. As the name suggests, it's intended to be a journey just as much as it is an auditory piece, and the flow of the sounds intermixed with the implied distance and occasional silence is intended to further invoke these concepts. You, the listener, can hear distance noises off to the side, or the low click of an elevator button, or the scuff of shoes across a floor as you make your way somewhere, and while none of these noises are rhythmic, they are all distinctly familiar and human, in a way. Every bit of the piece, should you choose to listen, is intended to be familiar and immediately distinct, from the low rumble of a bus's engine to the distant turning of a fan off to the right, and these choices in sounds were intentional to help invoke the idea of this being a journey rather than a simple musical or auditory piece.




Oct 8, 2024

2 min read

0

12

0

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